This game seems well optimized. Besides Cyberpunk 2077 I don’t remember any other game that can stretch between RTX 2060 and 5090 while working at 60 fps in both edge cases.
@darth This might be the first game that my 5700XT might not be able to handle. :(
@ann3nova I think it will run. Lower graphics details but DOOM engine usually isn’t very demanding.
@darth That'd be great if so...it looks fantastic. :)
@ann3nova @darth It says in the fine print that it requires raytracing. From what I read, supporting raytracing on the 5x00 series is apparently somewhat more difficult. (AMD is a bit... tricky on their API support. Take it from someone currently dealing with ROCm and wanting to scream.) I think that's the reason it declares requiring the 6x00 series as a minimum.
That said, it seems a bit unreasonable for this to be an absolute requirement to run it. I wonder if that still can't be turned off.
ID Tech is a great engine
I will buy Indy today or tomorrow because i want to support MachineGames.
@the_white_wolf let me know how is it! I have some finance priorities at home. New games will have to wait.
@darth I don't particularly like raytracing (I feel like the performance cost is exponential for very little visual difference IN MOTION -- as in actually playing the game, not comparing still screenshots) but it confuses me that they exclude the AMD cards with... full raytracing capabilities from full raytracing support.
The fact it requires raytracing just to run is a bit insane and IMO unacceptable.
@nazokiyoubinbou I am not sure but I think that’s “path tracing”. It will work on AMD, of course, but not at 60 fps. I never use raytracing in any game. I prefer to invest my compute power into higher framerate.
@darth It says nVidia is absolutely required for "full raytracing" though. Given that they picked the 4070 as the minimum, even if their mechanisms are less efficient on AMD, there is going to be at least one AMD card that can reach that level.
@nazokiyoubinbou tbh there pre-release specs never made perfect sense for any game. I always tune my game to my likings anyway. And I hope all raytracing can be turned off, but I also understand that it’s easier for (engine) developers to make a game with raytracing only. It’s good technology, but hardware isn’t there yet.
@darth My complaint isn't "they seem too high" or whatever though. It's "they straight up declare AMD can't do it." Which probably means that they are using some mechanism that specifically excludes AMD (like running something through DLSS specifically as part of "full raytracing support" whatever that really means. Just guessing there, but since they don't support the more universal FSR, that would indeed narrow support windows if it used that.)
Honestly, it always bugs me when these game devs/publishers pick supporting one thing over the other and pick the more proprietary one. I get that it costs more to add more functions and test them, but it just seems wrong to pick the one that is inherently non-universal by design. (I know nVidia probably paid them to. That's not ok either.)
@nazokiyoubinbou there is one thing that is “exclusive” to Nvidia, that I know of: ray reconstruction.
@darth Ah, I didn't know about that one. Perhaps that is it then.