This game seems well optimized. Besides Cyberpunk 2077 I don’t remember any other game that can stretch between RTX 2060 and 5090 while working at 60 fps in both edge cases.
@darth I don't particularly like raytracing (I feel like the performance cost is exponential for very little visual difference IN MOTION -- as in actually playing the game, not comparing still screenshots) but it confuses me that they exclude the AMD cards with... full raytracing capabilities from full raytracing support.
The fact it requires raytracing just to run is a bit insane and IMO unacceptable.
@nazokiyoubinbou I am not sure but I think that’s “path tracing”. It will work on AMD, of course, but not at 60 fps. I never use raytracing in any game. I prefer to invest my compute power into higher framerate.
@darth It says nVidia is absolutely required for "full raytracing" though. Given that they picked the 4070 as the minimum, even if their mechanisms are less efficient on AMD, there is going to be at least one AMD card that can reach that level.
@nazokiyoubinbou tbh there pre-release specs never made perfect sense for any game. I always tune my game to my likings anyway. And I hope all raytracing can be turned off, but I also understand that it’s easier for (engine) developers to make a game with raytracing only. It’s good technology, but hardware isn’t there yet.
@darth My complaint isn't "they seem too high" or whatever though. It's "they straight up declare AMD can't do it." Which probably means that they are using some mechanism that specifically excludes AMD (like running something through DLSS specifically as part of "full raytracing support" whatever that really means. Just guessing there, but since they don't support the more universal FSR, that would indeed narrow support windows if it used that.)
Honestly, it always bugs me when these game devs/publishers pick supporting one thing over the other and pick the more proprietary one. I get that it costs more to add more functions and test them, but it just seems wrong to pick the one that is inherently non-universal by design. (I know nVidia probably paid them to. That's not ok either.)
@nazokiyoubinbou there is one thing that is “exclusive” to Nvidia, that I know of: ray reconstruction.
@darth Ah, I didn't know about that one. Perhaps that is it then.